Do you remember the last time you were lost in a game – perhaps it was an action-packed video game or a heated round of monopoly with friends, there are some common elements. You’ll likely remember your sense of focus and motivation. Feeling immersed in an experience isn’t just about fun. It’s also a sweet spot for learning.
In this example, I wanted to show how we can use game elements to engage the learners. Some of the game elements that I’ve used here are – a compelling narrative, an objective to achieve, discovery and exploration, inviting learners to engage their brains and to solve problems, and providing feedback as they progress.
As you explore this example, embrace the character of an agent on a mission. Your mission is to find a secret password. Follow simple instructions to collect different items that will help you in your quest.
I’ve created this example in Articulate Storyline 360 using states, layers, and variables. Notice the use of instructions and controls that help the users engage and interact with the content.
This type of interaction can be used in different e-learning courses. One example is to use it in a refresher course. It’s a fun way to engage the learners and to provide them with a sense of accomplishment as they answer each question correctly and collect different items as they progress in the course.
Game Themed Interaction
Do you remember the last time you were lost in a game – perhaps it was an action-packed video game or a heated round of monopoly with friends, there are some common elements. You’ll likely remember your sense of focus and motivation. Feeling immersed in an experience isn’t just about fun. It’s also a sweet spot for learning.
In this example, I wanted to show how we can use game elements to engage the learners. Some of the game elements that I’ve used here are – a compelling narrative, an objective to achieve, discovery and exploration, inviting learners to engage their brains and to solve problems, and providing feedback as they progress.
As you explore this example, embrace the character of an agent on a mission. Your mission is to find a secret password. Follow simple instructions to collect different items that will help you in your quest.
I’ve created this example in Articulate Storyline 360 using states, layers, and variables. Notice the use of instructions and controls that help the users engage and interact with the content.
This type of interaction can be used in different e-learning courses. One example is to use it in a refresher course. It’s a fun way to engage the learners and to provide them with a sense of accomplishment as they answer each question correctly and collect different items as they progress in the course.